imperfect transmissions (2010)
for laptop ensemble
tech notes
For imperfect transmissions I created a set of software programs that send and receive network data, analyze the timing of that data, and map the timing variances to sound via software synthesis.
The system must include at least two computers, but can function with many more. Players are able to infiltrate the system and affect the behavior of the network as well as the sound qualities controlled specifically by their computer.
Here is a data flow chart for the system (click on the image to view larger):
Here is a screenshot of one of the programs for the piece: